Let me know if this works out for you, and if not we'll diagnose whatever problems you're having. (Or use any other 3d painting software you like.) However, they will stop functioning on Monday, September 28th, as the Fuse application has been end-of-lifed and is no longer supported. You might make use of the viewport canvas for the alpha/mask painting. Fuse to Mixamo uploads are still supported today, so you may be experiencing a temporary issue. ![]() I'm not sure how much control you get over the skinning of Mixamo objects, so it's tough to gauge here and I can't really do any support for Adobe products.Īnother option would be to carefully cut out areas with the cut tool, and combine that with alpha maps to make the edges a bit less regular without going crazy on the poly count and then you could keep the model in mostly quads. You can do a search on Youtube for 'ripped cloth' and get a bunch of user made tutorials that utilize the Cloth modifier or garment maker for this purpose. That's important here because one option might be to make a cloth or garment in max and rip it that way, but since that uses triangles I have a feeling it'll just cause you more issues once you get it into Mixamo. If you try the Texture tab in Fuse youll see that you can dynamically change the textures on the clothing. I don't have any experience with Mixamo (Adobe product) but we can make a few educated guesses about limitations and how to work with them in 3ds Max.įirst, It prefers quads if your model is any indicator. sbsar substance files that create textures procedurally in Fuse. ![]() Hello taken a look at your model and I'd like to try to help with this problem.
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